package com.hentie.drawlib;

import com.hentie.mathlib.Vector3;

public class Camera {

	//Transformations
	private static Vector3 position = Vector3.Zero();
	private static float rotation = 0;
	
	public static void SetPosition(Vector3 newPosition){Camera.position = newPosition;}
	public static void SetAngle(float newAngle){Camera.rotation = newAngle;}
	
	public static Vector3 GetPosition(){return position;}
	public static float GetAngle(){return rotation;}
	
	
}
